

April Fools: Mandoes Players' Democracy Enforcement Policy
Date:
April 1, 2026Effective immediately, enforcement is moving to a player-driven voting model. Our moderation workload has exceeded sustainable levels: anti-cheat telemetry is producing more edge cases than we can manually review in real time, report volume spikes in Harad outpace on-call capacity, and clip verification queues are creating multi-hour delays. Continuing to adjudicate every incident 1:1 is no longer operationally viable.
This policy is designed to keep matches playable by distributing first-line decisions to the player base. We understand it's blunt; the short sentence length is intentional.
Policy overview:
Any player may initiate a vote using: /mandoes ban <player> <reason>
- A 60-second server-wide vote opens.
- One vote per account. You may change your vote during the window; only your latest vote is counted.
- Each YES = +10 seconds ban time
- Each NO = −10 seconds ban time
- Final duration = max(0, (YES − NO) × 10s). If the result ≤ 0, no action is taken.
- Bans don't apply if a player is PvP tagged
- Players can only be banned twice in the same hour
Example:
- /mandoes ban GrapesOfLag scaffolding on skirmish bridge
- /mandoes vote GrapesOfLag yes
- /mandoes status GrapesOfLag
- If YES=12 and NO=9 at 60s → (12−9)×10 = 30 seconds ban applied
Administrative note:
Staff will prioritize uptime, incident feed health, and intervention only where systems degrade match quality (e.g., command abuse impacting stability). Please keep reasons concise when opening cases; it improves traceability. We appreciate the community's help in restoring actionable signal amid the current volume.
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